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To finish on a bright note, the array of weapons is excellent, and some of the gadgets you've got access to add another slight dimension to the linearity. Overall, though, I can't recommend it as a worthy buy with Gunman Chronicles on release at the same time. Her name's Archer. Cate Archer. Or possibly Jane Bond. Anyway, you get the idea.

Agent Archer is the feisty, sexy heroine of Fox Interactive's upcoming, first-person '60s-inspired, Bond-style action adventure, No One Lives Forever, and the men in suits are hoping that her name is going to become as familiar as that of a certain gun-toting, pigtailswinging lady frequently glimpsed on boxer shorts.

I hasten to add that my experience of this is derived solely from window shopping. Game companies are tuning into the fact that female cyber-icons mean big business, providing sex-symbols for male gamers and action role-models for girls: even as I write, my boyfriend a fellow game addict slavers over my shoulder, "will she have big tits like Lara?

This is serious stuff. And, yes. I'm quite sure she will. Your goal, as per usual, is to uncover a sinister, world-threatening conspiracy and in true Bond tradition you get your manicured hands on the latest weapons more than 30 will feature in the game , and typically daft experimental gadgets, including a Robotic Poodle, exploding lipstick and lethal acid perfume.

You also get the chance to ride motorbikes and snowmobiles and visit exotic locations such as Morocco, the Caribbean and a secret Russian space-station.

All up it features 15 single-player missions and ten multiplayer levels, including Deathmatch and an innovative Co-operative Assault. Fox searched the world for a suitable subject with attitude and stunning looks on which to model Agent Archer.

After interviewing hundreds of delectable beauties tough job, eh? Completely the reverse of Lara Croft, who started life as a pixelated character and has since been personified by a gaggle of wannabe starlets. Developer, Monolith, also points out that, unlike Lara. Cate wasn't bom with a silver spoon in her mouth. Delivered screaming into the world after a 20 hour labour, her mother died shortly after giving birth and Cate fell into a life of crime before turning full circle and working for the good guys again.

Its LithTech engine looks and plays like a dream, and we reckon it's about time it was behind a huge hit. Watch this space. Ported over from the PC, No One Lives Forever is one of those games that leaves you feeling like it could have been much better than it ended up being. I know the PC version received some strong accolades so either the gaming mentality has changed over the last couple of years or this game has lost something in the translation.

It is not that I found this game particularly bad; it just felt too routine for my tastes. Fans of FPS will be turned off by the linear and scripted nature of gameplay. In an attempt to break things up a bit, they threw in minor espionage bits that were decent but not involved enough to cover up the monotony of the rest of the game. On a more positive note, the game was set in the 60's and they did a great job of creating the whole 60's vibe.

Think Austin Powers the videogame, without all the 'shagging'? Sadly, the graphics looked like a last generation PSX game, not a second or third generation PS2 game. Car models were blocky and the people in the cut scenes where downright frightening looking.

In theory, it should have worked a treat. James Bond gadgets in a tongue-in-cheek Austin Powers-like setting with a similar feel to Soldier Of Fortune sounded like a dream ticket. But, somehow, it all fell apart in the execution. Of course, many disagreed with us. Where we saw rubbish Al and repetitive and simplistic levels, some of you saw great Al and superlative graphics. But the real reason there's a sequel has very little to do with quality anyway.

The first game sold very well, and that automatically qualifies it for a second run-out. And what a sequel it promises to be. Monolith has recently raised the bar in first-person shooters with Aliens Vs Predator 2, and we have every reason to believe they will realise the full potential of the superspy setting this time round. Especially when they have stated that they are "aiming to create an engrossing, original, cohesive experience in the spirit of No One Lives Forever, but not necessarily in its image.

Once again you take on the role of the curvy Cate Archer, fighting the evil organisation HARM and averting the end of the world. The latest high-end LithTech engine, going by the name of Jupiter, will guarantee a stunning visual experience, but it's in the gameplay and Al that we're expecting the most significant improvements. Rather than the ultra-linear move 'n' shoot experience of the original, NOLF 2 or The Operative 2: No One Lives Forever as it's apparently to be known includes a much greater emphasis on stealth.

Avoiding enemies will be an integral pan of the game, and to aid you in that task Monolith is introducing the ability to lean around comers and disappear into hiding places. The levels will certainly lose their cardboard box appearance and should offer the kind of interactive environment Deus Ex would be proud of.

Not only can you create a disturbance by, example, knocking a bottle or startling a pigeon , you can even unscrew light bulbs to create darkened areas.

It might not have the beardy appeal of putting out torches with water arrows in Thief 11, but it could stan a lot of "how many Quake players does it take? The main improvement though, should be in the enemies, who are more intelligent and react far more convincingly.

That should make them more satisfying to kill, don't you think? We don't think we'll be disappointed again. The sequel to Monolith's colourful spy shooter addresses most of the qualms of the first NOLF, while tweaking enemy Al and improving visuals with a facial animation system and one of the earliest implementations of ragdoll physics.

Aesthetically, the game is wonderfully designed to give off that '60s spy-movie feel, with a wonderful soundtrack, constant superbly written one-liners and a distinctive art style that looks like it's taken straight from Austin Powers' bed sheets. NOLF2's updated roster of outlandish gadgets also left fond memories in our collective craniums: favourites including the robotic poodle, the body-erasing perfume spray and the robotic bomb disguised as an adorable kitten - which I'm reminded to tell you is switched on by sticking a finger firmly up its arse.

We reckon NOLF2's retail downfall was mostly to do with its kooky art style and outlandish design, which turned off mainstream gamers looking for a serious FPS fix. Having a leading lady didn't help much either, as the failed experiment in replacing her with Contract J. The trailer-park scene where a massive, approaching tornado whips up everything around you, scattering massive trailers and power-lines in its wake.

Eventually, you end up fighting ninjas inside a house floating in mid-air - a set-piece that could only have been bettered if the house was on fire and pirates fought alongside your ninja foes. Dan: "It's perfect kitsch, camp Bond stuff. The level design is also brilliant, and in a time where every game concentrated on generic bad-man shooting, it genuinely did some very different things.

And it also doesn't look or feel dated at all. She's the cheekiest spy to hit the secret agent scene since Austin Powers, and in this latest adventure, Cate Archer has a whole new arsenal of bizarre and oddly humorous weapons at her disposal to thwart H.

There are tons of good first-person shooters out there, especially this year, but few of them have managed to mingle a good, solid game with an interesting and really quite amusing plot, until now. This sequel to No One Lives Forever has made a number of significant changes and improvements to the last game. Now stealth plays a much bigger role in the game, with a newly added stealth icon to help you keep an eye on how hidden you are. If a baddie does spot you, you'll notice that their artificial intelligence is much improved as well.

Instead of just charging right at you they team up and even will try to find ways to sneak up behind you or cut you off as you flee. Fleeing is a bit easier because this latest game offers several ways to get through a level, instead of the one way in and out so prevalent in the last game. You'll still find yourself zipping around levels collecting gobs of things in the same silent, deadly form of Easter Egg hunt that at times made the last game a little tedious.

Luckily there's now a compass to point you in the right direction of your next goal, making it a little less frustrating to complete a level. NOLF 2 relies on the latest LithTech Jupiter engine to render the games cutting edge graphics, some of which are really beautiful. Unfortunately, NOLF2 lacks what is becoming an increasingly important area'multiplay.

In the letter sent along with the game, Sierra says that they plan on releasing an upgrade that will include a more robust multiplayer option, with things like death match and capture the flag. Double click on the installer, pick a directory to extract the files, and then double click on the desktop shortcuts to play. It's that easy. This version of NOLF comes with all patches applied version 1. If your screen turns black while swimming or scuba diving in the water, or if you have any other strange UI or performance issues, please download and install this modernizer patch mirror download link.

This is not included in our version by default since it is not needed for everyone. Works on x86 and x64 Windows 7, Windows 8, Windows 8. This version of Contract Jack relies on dgVoodoo2 to make widescreen resolutions possible. If the game does not launch in full-screen mode, you can force dgVoodoo2 to use your native resolution. To do this, browse to your Contract Jack install directory.



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